O w1: Added dynamic slave removal mechanism. O PCI: use list_for_each() i386/pci/pcbios.c O PCI: use list_for_each() i386/pci/common.c O PCI: use list_for_each() drivers/pci/setup-bus.c O I2C: Add Intel IXP2000 GPIO-based I2C adapter O Remove spaces from PCI IDE pci_driver.name field O Remove spaces from PCI I2C pci_driver.name fields O Remove spaces from PCI gameport pci_driver.name fields O Remove spaces from Skystar2 pci_driver.name field O PCI Hotplug: acpiphp extension for 2.6.7, part 1 O PCI Hotplug: acpiphp extension for 2.6.7 part 2 O PCI Hotplug: cpci_hotplug_core: replace schedule_timeout() with msleep() O PCI Hotplug: ibmphp_core: replace long_delay() with msleep() O PCI Hotplug: ibmphp_hpc: replace long_delay() with msleep()
O PCI Hotplug: shpchp_hpc: replace schedule_timeout() with msleep() O I2C: i2c-keywest: replace schedule_timeout() with msleep() O I2C: i2c-algo-pcf: replace schedule_timeout() with msleep() O I2C: i2c-ite: replace schedule_timeout() with msleep() O I2C: i2c-nforce2: replace schedule_timeout() with msleep() O I2C: scx200_acb: replace schedule_timeout() with msleep() O PCI: replace schedule_timeout() with msleep() O PCI: fix PCI access mode dependences in arch/i386/Kconfig O PCI: fix PCI access mode dependences in arch/i386/Kconfig again O Split pci quirks array to allow separate declarations O PCI: more New PCI vendor/device ID for Radisys ENP-2611 board All of these patches have been in the last few -mmīk:///gregkh/linux/pci-2.6 They include lots of different fixes and changes, and a few new Together because they were conflicting with each other in the pci quirksĪrea. Here are some PCI and I2C patches for 2.6.8. To: torvalds, akpm +Cc: linux-kernel, sensors
In other words, I do not want the Avatar code in every game, it would negate the point of loading it in our preloader.PCI and I2C fixes for 2.6.8 All of help / color / mirror / Atom feed * PCI and I2C fixes for 2.6.8 18:33 Greg KHĠ siblings, 2 replies 79+ messages in thread If we change the avatar by adding a new item of clothing for example, we definitely do not want to have to go through our ever expanding list of games and recompile them all. I understand this is because I have not imported the Avatar package and declared a dummy instance of Avatar but this is the whole point. It also happens both when compiled using FlashDevelop and CS5.5.Ģ throws Error #1065: Variable Avatar is not defined.
It happens both in debug mode and release mode. It's almost as if the scripts are there but the assets library isn't. I have no idea why but it is not a consistent problem. There are two way I know of to get a constructor from an instance in AS3.ġ.) Object(myInstance).constructor as ClassĢ.) getDefinitionByName(getQualifiedClassName(myInstance)) as Classġ works intermittently but about 1 time in 3 I get a null reference error thrown by the resultant instance. I can get an instance of the Avatar movieclip from the loader without a problem. I want to take this Avatar movieclip and create a factory class so we can have many instances of it inside our games. We have a file, Avatar.swf which is loaded by our preloader and then passed into GameName.swf. Our players also have avatars which they can customise and these avatars are used inside our games. I work for a company that has in the region of 20 flash games. My issue is slightly more complicated than the title suggests.